![]() Of course, this all depends on each user's ability to handle the game's darker moments, of which there are many. ![]() Nothing felt like it was there to scare you, though, only to shock you and throw you off balance when attempting to piece together the overarching narrative. It's a mystery, a story that unfolds at its own pace, which sets the scene by offering up a slow and picturesque experience filled with character-building, before slapping you in the face with a gritty scene that'll have you saying, "I didn't see that coming." Are there horror elements? Sure, the game delves pretty deep into the struggles of mental illness, child abuse, self-harm, and the horrors of war, mixing it all with corpse mutilation and murder. It's not meant to be, it doesn't try to be, and if you're a hardcore horror fanatic, you might be a little disappointed. This was my fault, but after a few hours of play everything clicked into place (or my noggin finally started working) and I found myself enjoying the game for what it is: a psychological thriller. It wasn't the game's fault at all - I just thought it was taking an unnecessary amount of time to get to The Good Stuff, and that it was missing every opportunity to build tension. ![]() I, unfortunately, was completely wrong, and it caused my first few hours of playing to be the most unenjoyable slog. Upon hearing these out-of-context snippets, I had built up the expectation that I would be embarking on a journey that was sure to get freaky and hopefully have me on edge the entire time. Of course, that's almost impossible to do and I ended up catching wind of other players saying that the game was a horror experience, grisly and disturbing, then news dropped that the game had been censored on PlayStation. I shot myself in the foot, so to speak, when starting Martha is Dead, due to attempting to not see or read about the game prior to playing.
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